Monday, 10 April 2017

Shadow War: Armageddon - WIP Kill Team

So, the Shadow War: Armageddon game is out. I managed to pick up a set on Sunday, and it's 100% aimed at my sweet spot for gaming - small scale skirmish using a Necromunda-based ruleset.

My gaming group is planning a SW:A campaign for a few month's time. The only difficult decision was what to make. Old school RT scouts as marine scouts? Or Arbites as scouts? Or Zoats as Tyranids? Or Slann as Tau. Or, or, or???

Then I remembered these:



That's right, the Guard veterans I bought painted and partially repainted last year. The only downside to that squad was that there were only 6 - the 4 pictured plus a Psyker. SW:A would be the perfect opportunity to make some nice new additions to the squad.

I didn't sculpt the Ratling head - Kev Adams did that at BOYL15.

Here's where things stand so far. I've added 3 specialists in the form of a flamer, plasma gun and sniper (ratling). There's also a pair of troopers (shotgun and autogun). I know Guard can't take autoguns in SW:A, but I'll work around it! All of the above require some additional work, but the basics are there.

I did manage to progress the plasma gunner a little, adding some greenstuff details and filling the gaps.






Much kudos to you if you can ID the components to this guy!

23 comments:

  1. Great stuff axiom, looking forward to seeing more :)

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  2. O wow, that's some kickarse work. All the little GS additions are very clever.

    Does SW:A have rules for Inquisitor or Rogue Trader type teams too?

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    1. The box set sold out really quickly so GW are going to be publishing the rule book separately, including rules for inquisition kill teams!

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    2. Thanks Dai. It's the little extra work that helps make the figures unique I think.

      As The Horned God said, no Inquisitors in the boxed game (only Marine Scouts, Guard and Orks in fact). GW have put a bunch of PDFs on the Warhammer Community for other factions, and have promised a second print run of the rulebook with Inquisitors included.

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    3. That's great to hear. Mix in a little Chaos and I'll be the happiest boy on the block.

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    4. Chaos Marines are already available, and there's rumours of cultists to come :)

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  3. Very cool - Loving the mix of the old and new!

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  4. Great work so far Axiom. I'm especially looking forward to seeing the Ratling painted up....don't see many of those wee folk painted, unfortunately.

    Tasty :)

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    1. I'm long overdue painting up the ratling, but I will rectify it ASAP :)

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  5. Looks like the perfect plan to me !

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    1. Now, I really need to have a cigar chewing front man, big blingy black guy, a crazy pilot and a smooth-talking ladies man...

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  6. That Guard Veteran on the left reminds me of a Vietnam era M60 man. Very cool. Kev did a wonderful job on the ratling head. This looks like a fun little project. Well done Jon. ;)

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    1. I figure a new game is the perfect excuse to make some new figures. Hopefully they'll live up to the promise!

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  7. Great work. What was the plasma gunner before he joined the Cadians?

    If someone will not let you use the autogun, well, then they probably are not someone you want to play with anyway.

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    1. Parts wise, the plasma gunner was a Confrontation Tech Ganger in a previous life. I don't know what his career was pre-military ;)

      The guys I game with will let me use the autoguns, either as autoguns or 'count as' lasguns. They're good lads :)

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  8. Fantastic work! Those Krieg arms fit in much better than expected. Lovely work here!

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    1. I think the Krieg arms are my favourite 'generic' GW arms. They're pretty versatile compared to some of the other more recognisable ones.

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  9. Now that's the difference between a pro like you and a noob like me. Not only did you fill up the gaps/holes but you added detail to the sculpt. Me, all I can manage is to fill up the hole and even then I sometimes fumble ... I kid you not! It's like there is a creative block in my head when it comes to sculpting! :)

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    1. Start with basic shapes and see what you can do. If you add a blob of greenstuff to a trouser leg and smooth it flat, a few minutes later you can use a sharp knife to trim it into an oblong. Hey presto, it's a pocket! I started filling holes (my original conversions didn't even have gaps filled), and I've steadily added to the armoury over time. Keep trying stuff and seeing what happens!

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